Friday, June 10, 2016

Med's NBA Roster v3.9d Released

True Team Colors are BACK! The Overseas Vault and Retiree Vault make their debut! Over 250 players have been added to the roster! If you didn't think we listened to requests, suggestions, complaints or any other type of feedback, this most definitely proves that we do!



Overseas Vault



Over 200 players have been unlocked and added to the Overseas Vault! These are players that are currently playing overseas, and not free agents in the NBA. 12 Vault Teams were made to compensate for the number of players added. The player ratings and tendencies of some players in the vault may still need some tweaking, which will be fully tweaked in the final version of the 2015-2016 NBA roster after the NBA Finals.

Retiree Vault

Almost 50 retired players are added to the Retiree Vault, which makes all players who are already in NBA 2K14, available for selection. These are the current versions of these retired players. More players will be added in future versions of the roster. Criteria for addition is that the player must have retired within five years (since 2011), and must still be alive at this point. Retired players that will be added in future versions that require cyberfaces will be added in Med's NBA Roster v4.0, which will include a new pack (Main Directory Files 21) which will also include the rookies.

There are four reasons we removed the retro teams from the NBA roster:

  • 1. We've had these retro teams since NBA 2K12, some even way back in NBA 2K11. They do not receive updates and are not the focus of the mod.
  • 2. The Overseas Vault and Retro Vault make use of too many teams that they outnumbered the Euroleague teams that were supposed to be replaced. Because of that, they have to take the slots of the retro NBA teams.
  • 3. This is not a retro NBA mod. My modding time is better spent updating FIBA 2K & PBA 2K since there are two extremely large retro mods out there in the community, UBR by HAWK23 and URB by skoadam.
  • 4. We will release a new global (hopefully this weekend) with collaborations between many modders that 3D edit the striped socks to create colored stance socks, which won't be compatible with the striped socks that some players from retro teams wear.

True Team Colors are BACK!

This is the most requested feature in the NBA roster since we changed the color system to Team Color 1 being the armwear color and Team Color 2 being the legwear color. Now, the rosters have the team colors back, while still maintaining the accessory color combinations that the roster is known for. This, however, means that trading players will still require editing just to match the player with the colors of that team the player has moved to. The old system of team colors, which we will dub "Adaptive Team Colors", are now replaced by the "True Team Colors" which are implemented in most rosters. Because of this, a new roster format has been developed for the incoming updates for the 2016-2017 NBA season.

New Roster Format

Gone are the days of Assoc-WI-WOI-Blacktop as we welcome the new Assoc-Exhibition-Fantasy-Blacktop format. Let's take a look at the details of the past roster format, and compare it to the new format:

Old Format
  • Assoc - The roster for Association/MyCareer/Season/Playoffs mode. All-Star teams are locked, making them only available in the All-Star Weekend.
  • WI (With Injuries) - The roster for Exhibition mode with player injuries implemented in rotations. Rotations are the same as the Assoc roster, but with the All-Star teams & Rising Stars teams unlocked in exhibition mode, making them unavailable in the All-Star Weekend.
  • WOI (Without Injuries) - The roster for Exhibition mode assuming players are not injured in rotations. Rotations have all of their best players uninjured and playing in the lineups, but with the All-Star teams & Rising Stars teams unlocked in exhibition mode, making them unavailable in the All-Star Weekend.
  • Blacktop - The roster for Blacktop mode. All players, including stars, are unlocked in Blacktop mode.
New Format
  • Assoc - The primary roster for Association/MyCareer/Season/Playoffs mode. All-Star teams are locked, making them only available in the All-Star Weekend. True Team Colors Implemented.
  • Exhibition - The roster for Exhibition mode assuming players are not injured in rotations. Rotations have all of their best players uninjured and playing in the lineups, but with the All-Star teams & Rising Stars teams unlocked in exhibition mode, making them unavailable in the All-Star Weekend. True Team Colors Implemented.
  • Fantasy - The roster for Association/MyCareer/Season/Playoffs mode. All-Star teams are locked, making them only available in the All-Star Weekend. Adaptive Team Colors Implemented.
  • Blacktop - The roster for Blacktop mode. All players, including stars, are unlocked in Blacktop mode. True Team Colors Implemented.

If some of you have been using Med's NBA Roster for NBA 2K13, this format would be familiar to you since it is the exact same format we used by the end of NBA 2K13. Association and Blacktop are still the same, while Exhibition is actually WOI. The reason WI is no longer needed is it is actually the same with the Assoc roster with the only difference being that the All-Star teams were unlocked in exhibition mode. The All-Star teams were already unlocked anyway in the WOI roster, so we just renamed the WOI roster to Exhibition. Hopefully, this will also clear up any confusion while selecting rosters since there are some users that commit the mistake of using either WI or WOI for MyCareer when there clearly is the Assoc roster for that purpose. The new roster here, is the Fantasy roster, which will be the same as the Association roster, the difference being that it makes use of the Adaptive Team Color system that was used in the past couple of NBA season updates. This is so that players will wear the correct colors of the accessories per team when being traded or run through the Fantasy Draft, hence the name "Fantasy".

2016-2017 NBA Season Updates

There might be a v3.9e update release after the NBA Finals, but the next big update (v4.0), which will be the start of the 2016-2017 NBA season updates will most likely come before or after the 2016 NBA Draft. This will contain a new batch of files (Main Directory Files 21), which will include new jerseys for the 2016-2017 Utah Jazz & Sacramento Kings, cyberfaces for the 2016 NBA Rookies, and cyberfaces for the added retiree vault players.

A recent poll was conducted on the preference of users regarding the updates, whether they prefer frequent but small updates or seldom but large updates. As the results were tallied, the votes for seldom large updates dominated the votes for the frequent small updates. This is the reason the 2016-2017 NBA season update is being put on hold until we get enough assets for Main Directory Files 21. While we do have the 2016-2017 Utah Jazz & Sacramento Kings jerseys, these are not enough to warrant a Main Directory Files pack. The files we are waiting for, to create the pack are cyberfaces for the NBA rookies, and cyberfaces for the new retiree vault players.

Because of this decision, we are also lucky enough to be able to release this awesome update WITHOUT any Main Directory Files! Yes, the new update that adds over 250 players to the roster and marks the return of team colors, is just an Appdata Files update! Visit the Downloads section of the website and download the Appdata Files for the newest update everyone!


Download v3.9d Now

Monday, June 6, 2016

#MedSpeaks : Thoughts on "HD" Content

Ever wonder why I always say "HD" and not HD? Today, we discuss why I never acknowledge "HD" content, the difference with SD (standard definition) content, and the confirmation of "HD" content being the cause for crashing at the end of the 1st or 3rd quarters in MyCareer & Association.


What are "HD" files?

For the purpose of this article, we will call the files HD files instead of "HD" files (how we regularly coin the term). What exactly are HD files? They are files in which textures are larger than its originally inteded texture size. Textures for cyberfaces are commonly 512x512, while HD textures can be 1024x1024, 2048x2048 and even 4096x4096 at times. A lot of files can become HD: textures for cyberfaces, floors, stadiums, jerseys, dornas, crowds, scoreboards and even globals. These are made to create more detailed files that would not be possible on the small, default canvas. These files are usually much larger in file size compared to the original file size of an SD file.

How are they made? Ordinary modding tools such as the NBA 2KX ModTool and the Chinese NBA 2K 3DM Tool can only import regular size textures. Modders that create HD content make use of RED MC's iff editing license that allows them to import textures greater than it was originally meant to be. This also locks the file from editing via the 2KX ModTool or the 3DM Tool.

Why do modders create HD files?

There is always a myth that the bigger the file, the bigger the canvas, the better the product. However, remember that these files are high definition (larger resolution imagery), which does not necessarily mean high quality. While most HD files are of high quality, it can be argued that even SD files can match them in quality.

How are they made? Ordinary modding tools such as the NBA 2KX ModTool and the Chinese NBA 2K 3DM Tool can only import regular size textures. Modders that create HD content make use of RED MC's iff editing license that allows them to import textures greater than it was originally meant to be. This also locks the file from editing via the 2KX ModTool or the 3DM Tool.

Usually, other than the fact that modders want to create high quality works, then also want to avoid modding theft in the community. A standard definition file has high risk of being re-released with minor modifications and claimed as their own, which is one of the worst issues the community consistently faces. Locking it from editing via RED MC prevents that from happening, and does not allow other modders to re-release their work.

Okay, so what's the problem?

Global Compatibility

HD content has some effects on the file other than the higher resolution. The resolutions of the files are simply not meant to be for NBA 2K14. This causes some major differences in appearance of HD content from SD content. HD content are commonly shinier and have a little difference in between the left half side of the face and the right half side. The lighting strikes at one side much differently than the other. This is because HD content is not exactly compatible with all globals which will look like Russell Westbrook's face (in the screenshot) for those using standard globals with intense lighting and shadows. However, globals that don't have those shadows are considered compatible with HD content (as seen in the second screenshot).

File Size

HD files are large. Some HD cyberfaces have even reached around 10 to 30 MB while an average cyberface will be around less than 1 MB to 2 MB. Of course, this is not ideal for those who do not have large disk space remaining with their computers. For one cyberface to be as large as 10 or more standard cyberfaces must mean that your computer has a lot of disk space left.

Confirmed: MAY Cause Crashing

One of the more common types of crashing in the game is the end of 1st or 3rd quarter crashing in MyCareer mode or Association mode. This kind of crashing is NOT roster-related, but is HD content-related. The end of the 1st and 3rd quarters showcase the next rivalry game in the upcoming few days in your NBA schedule. The showcase features the top rated players in each team's starting lineup (depending on who is in it, as stars may be injured at times), in their current away jerseys. If your game crashes at this point, it is GUARANTEED to be either an HD cyberface or jersey. The cause of crashing is the HD cyberface that is most likely of the stars that are featured in the showcase, or the away jersey of a certain team. It is, in no way, connected to what team you are using or the team you are facing. The crashing in 1st and 3rd quarters are random, meaning they may happen or may not happen in any given game played.

We've already removed the HD Clippers jerseys that we accidentally added to the NBA Roster Main Directory Files and replaced them with standard jerseys in Main Directory Files 16 to 20. If you've already downloaded that and it's still crashing for you, it is definitely due to HD cyberfaces you've downloaded and it is completely up to you to identify which cyberface is causing the crash by replacing each HD cyberface with a standard cyberface until you can confirm that you are no longer experiencing crashing in the 1st and 3rd quarter.

You may be thinking that this is only a theory or that this is only my opinion. However, this was an issue that was experienced by UBR uses at one point as well, confirmed by HAWK23. There have also been other users that have confirmed that an HD cyberface has caused their game to crash.

While not all HD content cause crashing, this type of crashing (end of 1st or 3rd quarter) is solely caused by HD content. We cannot dictate what kind of resolution modders will use, although I would personally recommend SD cyberfaces instead (just to be sure that there is no crashing, compatibility issues or excessive file size). I have the most respect for modders who share their work and take the extra effort to make their content in HD. They also have a legitimate reason to use the perks of RED MC's iff editing license to lock their works from editing, completely avoiding the bane of the modding community which is modding theft.

With that said, all we can do is inform the users that you always have to backup your files and be responsible downloaders. There may be instances that crashing is completely the fault of the user, and not the modder. What users can do is make sure to be careful with that you download, and that you should always remember what are the new mods you've just applied that may cause any errors, glitches, or crashing in your game.

Saturday, June 4, 2016

30-Team NBA Court Update Pack by Kieler 2K!

Everyone's been requesting for a 30-team update pack for most anything for years now. Kieler 2K answers our prayers for a 30-team court update pack for the NBA!







Floor Packs by Kieler 2K

Kieler 2K made a floor update for every team in the NBA this season. Multiple versions of a few courts are also available, which change a few designs on the court such as certain prints or logos. So it's up to you which versions of the court you want to use in your game. All screenshots are from Kieler 2K. Thus, all effects seen on the screenshots such as the overlay and the ENB/SweetFX are his.

Don't forget to support Kieler 2K by liking his Facebook page! You can check out his other mods there!

Kieler 2K's Facebook Page

The download links are down below. All credits go to Kieler 2K, he is the sole creator of this mod. Credits are also given to those that Kieler 2K has collaborated with to bring us this mod. We do not post any mods of other creators without their permission, so we have Kieler 2K's blessing to post this on our site. This pack only includes floor updates, and does not update your stadiums.

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Rename to PBA 2K & FIBA 2K

We're not going anywhere.

Both modding teams Pinoy 2K Modders/PBA 2K Team and the FIBA 2K Team have come to a collective agreement to rename both PBA 2K14 and FIBA 2K14 to PBA 2K and FIBA 2K, respectively. This decision comes from the fact that we are here for the long run, and keeping the "2K14" name makes our work sound dated, when it is in fact, updated to the current rosters every time. We will permanently stay exclusive to NBA 2K14 on PC for both PBA 2K & FIBA 2K, making this only a change in name, identification, and in-game logos & labels.




PBA 2K14 to PBA 2K

PBA 2K14 will now be called PBA 2K for NBA 2K14 (PC). This is only a name change which is seen in the website, files, and in-game logos & labels. The next update for PBA 2K, which is expected to be released either this June or July, will feature the new changes in the Presentation Files, a complete PBA 2014 Govs Cup roster, updated NCAA Season 91 jerseys, and PBA practice jerseys. Everything from icons to title screens, to the bootup have been updated to completely rename PBA 2K14 to PBA 2K.

FIBA 2K14 to FIBA 2K

FIBA 2K14 will also now be called FIBA 2K for NBA 2K14 (PC). This is also only a name change which is seen in the website, files, and in-game logos & labels. The next update for FIBA 2K, which is expected to be released in late June (this month), will feature the latest jerseys for the FIBA Olympic Qualifying Tournament. It will also feature an even deeper edit into the presentation files, not only changing everything FIBA 2K14 to FIBA 2K, but also replacing the World Cup designs into Olympics designs.

All of the files in the Downloads section are also being currently re-uploaded to MediaFire. They are all expected to be up by tomorrow, and will be renamed to PBA 2K Files as well. We will also remove the Full Pack (Parts 1 to 4) links soon as we will now only support downloading the Full Pack by parts, to save from having to go through the hassle of uploading a very large pack of files that is the same as the partitioned Full Pack.

This change is NOT to be confused with anything else other than simply re-branding both series. The updates will continue as they were for NBA 2K14 on PC. The titles of both mods were changed to cement our place in NBA 2K14 modding, as it should be general knowledge by now that PBA 2K and FIBA 2K, are both for PC only, and should not be confused with anything else.

The links in the websites, however, will remain to be PBA 2K14 & FIBA 2K14, with only changes in titles, but not URLs. This is because we cannot change URLs of pages after they have already been published. The links have also already been shared on multiple sites, and we want to keep those links working. Luckily, the Facebook pages are already both Facebook.com/PBA2K and Facebook.com/FIBA2K, so this should not cause too much confusion at all.

Thursday, June 2, 2016

Paul George NBA 2K17 Icon & NBA 2K16 SoundTrack Released

2K Sports has just announced that Paul George will be the cover athlete for the standard version of NBA 2K17. xzardox has also released his NBA 2K16 soundtrack and we've collaborated with him to make the jukebox compatible with our current english file. Check it out!


NBA 2K17 Cover Athlete: Paul George!

Paul George is now the NBA 2K17 cover athlete for the standard version, different from the Legend Edition with Kobe Bryant. This season, Paul George was a starter for the East All-Stars, one-time Player of the Week (November 30, 2015), one-time Player of the Month (November 2015) and carried the Indiana Pacers back to the NBA Playoffs as the 7th seed in the Eastern Conference. He had his highest scoring output yet, with season averages of 23.1 points per game, 7.0 rebounds per game, 4.1 assists per game, 1.9 steals per game, 0.4 blocks per game and committing 3.3 turnovers per game.

Do you think Paul George deserved it? Many are looking at Kawhi Leonard being a potential NBA cover athlete for the 2016-2017 NBA season but failed to push through in NBA 2K17. Does that mean that Kawhi Leonard will be the cover athlete of NBA Live 17 if EA Sports will continue the Live series?

The NBA Video Game Cover Athlete Icon pack has been re-uploaded to include Paul George's NBA 2K14 Icon & NBA 2K17 Icon. For those that would like to know how to use these icons, there are complete steps in the Instructions page.

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NBA 2K16 Soundtrack by xzardox

xzardox was able to bring the NBA 2K16 Soundtrack and implement it into the jukebox for NBA 2K14. The Jukebox file is accompanied with the Album Cover and English file, so we had to update our text to match the soundtrack listings of the jukebox. Since our english file is also connected to the updated headlines & PlayStation buttons, we included the Jukebox in the Multi-Purpose Pack to feature the PlayStation Buttons, Updated Headlines & Referee Attire, and the NBA 2K16 Jukebox. You can download the Multi-Purpose Pack here:

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For those that still want to use the default NBA 2K14 soundtrack, a version of the multi-purpose pack is still available for download:

PlayStation Buttons, Updated Headlines & Referee Attire (NBA 2K14 Soundtrack)